For most normal people, two weeks into the new year would be a pretty sensible time to put out a yearly retrospective piece. Unfortunately, I am not normal, and so the only reason why I didn’t get this piece out earlier is because my SSD died, and in replacing it, I temporarily lost access to this website’s local markdown files1, and thus was unable to do much of anything with the website until I got that sorted.
So, uh. I guess 2022 wasn’t exactly 2021 Hard Mode, but we can’t exactly say there were many… systemic improvements to the stuff that was fucked about last year, either. I’m at least doing okay on a personal level, which means I’m in a better position to be working with others to fight for those systemic improvements at least!
Anyway, this is gonna go on mostly the same beat as the last one of these, though it’s not gonna be focused exclusively on games.